Main Real World Results (featured by high-speed, fine-grained movements, sophisiticated gaiting, and realiability)
Diverse Pen Spinning Skills
Thumb-Around
01 Reliable one-episode success (49 in 50)
04 Diverse Thumb-Around Spinning
Sonic (down)
01 Reliable one-peisode successes (50 in 50)
04 Sonic Spinning
Pass-V-R
01 Reliable one-episode success
02 Sustained rotation (averaged 4.025 episodes across 20 evaluations)
01 Sustained rotation (all in the original 1x speed)
01 Sustained rotation (all in the original 1x speed)
Pass-V-NR
01 Reliable one-episode success (50 in 50)
02 Sustained rotation (4 rotation episodes)
Pass-H-NR
01 Reliable one-episode success (45 in 50)
02 Sustained rotation (2 rotation episodes)
Pass-H-R
01 Reliable one-episode success (48 in 50)
02 Sustained rotation (3 rotation episodes)
Triangle Pass (palm-up)
01 Reliable one-episode successes (50 in 50)
02 Sustained Rotation (avg. 39.9 episodes across 5 Trials)
03 Reliable one-episode successes (100 in 100)
04 Sustained Rotation (25+ mins, 91 episodes x 2pi)
Triangle Pass (palm-down)
01 Reliable one-episode successes (50 in 50)
02 Sustained Rotation (avg. 40.1 episodes across 5 Trials)
Triangle Pass (palm-down, reversed)
01 Reliable one-episode successes (50 in 50)
02 Sustained Rotation (avg. 10.7 episodes across 5 Trials)
Four-Finger-Pass (palm-down)
01 Reliable one-episode successes (100 in 100) and Sustained Rotation (30+ mins, 134 x 2pi in total)
02 Sustained Rotation (15+ mins)
Four-Finger-Pass (palm-down, LEAP)
02 Reliable one-episode successes (48 in 50)
04 Sustained Rotation (2 episodes)
01 Reliable one-episode successes (50 in 50)
03 Sustained Rotation
Fun Results
Fun Results
01 Fun Result (1) - Pass-H-NR
02 Fun Result (2) - Policy resulting from an intermediate reward searched by GPT
Zero-shot Generalization to 1) different object materials, 2) changed dynamics, 3) various object shapes.
Zero-shot Generalization
01 Pass-V-R: Cylinder -> Hexagonal Prism, Cctagonal Prism (continuous rotation & multiple successes)
02 Pass-V-R: Rigid -> Compliant Object (continuous rotation & multiple successe)
03 Pass-V-NR: Capsule -> Octagonal prism
04 Pass-V-NR: Rigid -> Compliant Object (continuous rotation & multiple successe)
05 Pass-H-NR: Rigid Capsule -> Hexagonal Prism, Cctagonal Prism, and Compliant Object
06 Pass-H-R: Cylinder -> Cctagonal Prism
07 Pass-H-R: Cylinder -> Hexagonal Prism
08 Pass-H-R: Rigid -> Compliant Object
09 Triangle Pass (palm-up): T shape, L shape, long board
10 Triangle Pass (palm-down): T shape, L shape
11 A low-friction object
12 Remove the tape wrapped around the fingers (success rate: ~60%)
13 Triangle Pass (palm-down): Heavy Object
14 Four-Finger-Pass (LEAP): T shape, L shape, Elliptical Cylinder, C-Elliptical Cylinder
Adapation to task variants with 200-500 additional real world rollouts.
Adaption to Task Variants
01 Pass-V-R: Object with a larger diamerter (1.4 cm -> 1.6 cm, from around 50% success rate to 100% success rate)
02 Thumb-Around: Compliant Object (from less than 10% success rate to 96% success rate (48/50))
03 Four-Finger-Pass (LEAP): Elliptical Cylinder (from around 40% to 100% success rate)
04 Triangle Pass (palm-down): Rectangular Plates (15cm x 2cm x 5cm, 16mins, from around 45% success rate to 100% success rate and sustained rotation; 15cm x 2cm x 10cm; 15cm x 2cm x 7cm )
05 Triangle Pass (palm-down): Cuboid -> Cylinder (from around 25% to 100% success rate)
06 Triangle Pass (palm-down): Cuboid -> Octagonal Prism (from around 50% to 100% success rate)
07 Triangle Pass (palm-up): A thinner ``pen''' (2.0 cm -> 1.5 cm, from less than 10% success rate to ~100% success rate)
08 Triangle Pass (palm-up): Cuboid -> Octagonal Prism
07 Triangle Pass (palm-up): Cuboid -> Cylinder (from around 30% to 100% success rate)
Robustness to Human Disturbances
Robustness to Human Disturbances
01 1) Push the object out of the balanced pose, 2) Drag the object to an extreme initial position
02 Consecutive successes with disturbances (Triangle Pass (palm-up))
03 1) Push the object, 2) Drag the object out of the balancing pose
04 Consecutive successes with disturbances (Pass-V-R)
05 Push the object off the balance x 3
06 Consecutive successes with disturbances (Triangle Pass (palm-down))
Initial position distribution, rollout distribution
Analysis on Cross-Rollout Variations
Triangle Pass (palm up)
01 Consecutive success one-episode rollout (59/59)
02Rollout distribution
03Initial position distribution
Pass-V-R
01 Successful one episode rollouts (the video is play in 10x speed)
02Rollout distribution
03Initial position & orientation
Triangle Pass (palm-down, reversed)
01 Successful one episode rollouts (the video is play in 10x speed)
02Rollout distribution
03Initial position & orientation
Triangle Pass (palm-down)
01 Successful one episode rollouts (the video is play in 10x speed)
02Rollout distribution
03Initial position & orientation
Pass-V-NR
01 Successful one episode rollouts (the video is play in 10x speed)
02Rollout distribution
03Initial position & orientation
Pass-H-R
01 Successful one episode rollouts (the video is play in 10x speed)
02Rollout distribution
03Initial position & orientation
Pass-v2
01 Successful one episode rollouts (the video is play in 10x speed)
02Rollout distribution
03Initial position & orientation
Full takeover and partial online takeover