TODO:

ADEPT overview · autonomous policies at 1× speed

Main Real World Results (featured by high-speed, fine-grained movements, sophisiticated gaiting, and realiability)

Diverse ``Pen'' Spinning Skills

Pass-v0

01 Pass-v0 continuous success

Pass-v0 task with 50 in 50 success

02 Pass-v0 continuous rotation (10.5 rotation episodes)

Pass-v0 continuous rotation (10.5 rotation episodes)

Pass-v1

01 Pass-v1 continuous success

Pass-v1 task with 48 in 50 success

02 Pass-v1 continuous rotation (4 rotation episodes)

Pass-v1 continuous rotation (4 rotation episodes)

Pass-v2

01 Pass-v2 continuous success

Pass-v2 task with 45 in 50 success

02 Pass-v2 continuous rotation (2 rotation episodes)

Pass-v2 continuous rotation (2 rotation episodes)

Pass-v3

01 Pass-v3 continuous success

Pass-v3 task with 48 in 50 success

02 Pass-v3 continuous rotation (3 rotation episodes)

Pass-v3 continuous rotation (3 rotation episodes)

Thumb-Around

01 Thumb-Around (rigid object) task continuous success

Thumb-Around (rigid object) task with 49 in 50 success

04 Diverse Thumb-Around Rotations

Diverse Thumb-Around Rotations

Simple Sonic-1

01 Simple Sonic-1 task with 50 in 50 success

Simple Sonic-1 task with 50 in 50 success

04 Sonic Rotations

Sonic Rotations

01 Simple Sonic-1 task with 50 in 50 success

Simple Sonic-1 task with 50 in 50 success

01 Simple Sonic-1 task with 50 in 50 success

Simple Sonic-1 task with 50 in 50 success

Three-finger-pass (palm up)

01 Three-finger-pass (palm up) continuous success

Three-finger-pass (palm up) task with 50 in 50 success

02 Three-finger-pass (palm up) continuous rotation (25+ mins, 91 episodes x 2pi)

Three-finger-pass (palm up) continuous rotation (25+ mins, 91 episodes x 2pi)

01 Three-finger-pass (palm up) continuous success

Three-finger-pass (palm up) task with 100 in 100 success

02 Three-finger-pass (palm up) continuous rotation (6 mins)

Three-finger-pass (palm up) continuous rotation (6 mins)

Three-finger-pass (palm down)

01 Three-finger-pass (palm down) continuous success

Three-finger-pass (palm down) task with 50 in 50 success

02 Three-finger-pass (palm down) continuous rotation (13+ mins)

Three-finger-pass (palm down) continuous rotation (13+ mins)

Three-finger-pass-v2 (palm down)

01 Three-finger-pass-v2 (palm down) continuous success

Three-finger-pass-v2 (palm down) task with 50 in 50 success

02 Three-finger-pass-v2 (palm down) continuous rotation (5+ mins)

Three-finger-pass-v2 (palm down) continuous rotation (5+ mins)

Four-finger-pass (palm down)

01 Four-finger-pass (palm down) continuous rotation (30+ mins, 134 x 2pi in total)

Four-finger-pass (palm down) task continuous rotation (30+mins, 134 x 2pi in total)

02 Four-finger-pass (palm down) continuous rotation (15+ mins, 134 x 2pi in total)

Four-finger-pass (palm down) continuous rotation (15+ mins, 134 x 2pi in total)

Four-finger-pass (palm down)

01 Four-finger-pass (palm down, leap) task continuous success (50 in 50)

Four-finger-pass (palm down, leap) task continuous success (50 in 50)

02 Four-finger-pass (palm down, leap) task continuous success (48 in 50)

Four-finger-pass (palm down, leap) task continuous success (48 in 50)

03 Four-finger-pass (palm down, leap) task continuous rotation

Four-finger-pass (palm down, leap) task continuous rotation

04 Four-finger-pass (palm down, leap) task continuous rotation

Four-finger-pass (palm down, leap) task continuous rotation

Zero-shot Adaptation to 1) different object materials, 2) changed dynamics, 3) various object shapes.

Zero-shot Adaptation

01 Adapation to new geometry (cylinder -> hexagonal prism, octagonal prism; continuous rotation & multiple successes)

Adapation to new geometry (cylinder -> hexagonal prism, octagonal prism, continuous rotation & multiple successes)

02 Adapation to unseen materials (rigid -> soft; continuous rotation & multiple successe)

Adapation to unseen materials (rigid -> soft; continuous rotation & multiple successe)

03 Adaptation to diverse shapes (T shape, L shape, ellipse, c-ellipse)

Adaptation to diverse shapes (T shape, L shape, ellipse, c-ellipse)

04 Adapation to a thinner object (2.0 cm -> 1.4 cm)

Adapation to a thinner object (2.0 cm -> 1.4 cm)

05 Adaptation to new object shapes (T shape, L shape, long board)

Adaptation to new object shapes (T shape, L shape, long board)

06 Adaptation to OOD object mass

Adaptation to OOD object mass

Some interesting results from our experiments.

Few-shot Adaptation

01 A low-friction object (from lees than 50% success rate to 94% success rate (47/50))

A low-friction object

02 Remove the tape wrapped around the fingers (from less than 10% success rate to around 72% success rate)

Remove the tape wrapped around the fingers

02 Adapation to unseen materials (rigid -> soft; from less than 10% success rate to 96% success rate (48/50))

Adapation to unseen materials

02 Adapation to unseen materials (rigid -> soft; from less than 10% success rate to 96% success rate (48/50))

Adapation to unseen materials

03 New object geometry (from around 40% to 100% success rate)

New object geometry

04 Adapation to object with a larger diamerter (1.4 cm -> 1.6 cm, from around 50% success rate to 100% success rate)

Adapation to object with a larger diamerter

Fun Results

Fun Results

01 Fun Result (1) - Pass-v2

Fun Result (1) - Pass-v2

02 Fun Result (2) - Policy resulting from an intermediate reward searched by GPT

Fun Result (2)

The idea

TODO

The method

TODO